levelupgames.site— where ideas become playable moments.
I’m a solo Android game developer with 15+ years of hands-on experience building games that people actually enjoy. I combine creative design, robust engineering, and attention to player experience to deliver polished games on schedule and on budget. Whether you want a bite-sized casual title or a feature-rich 3D experience, I’ll work directly with you to turn your vision into a product ready for the Google Play Store — and beyond.
Meet the Founder
Hi — I’m levelupgames.site, the founder and lead developer behind [Your Business Name]. I started building games as a hobby and turned that passion into a career. Over the years I’ve shipped dozens of small and mid-sized projects using engines like Unity, Unreal Engine, and GameMaker. Working solo lets me offer close collaboration, clear communication, and a single point of responsibility from concept to release.
What I Do
I provide full-cycle game development services tailored to your goals:
- Concept & Game Design: idea validation, mechanics design, wireframes, and prototyping.
- Art & Animation: 2D sprites, UI/UX, 3D models and animations (or coordination with external artists).
- Engine Development: Unity, Unreal, GameMaker — optimized for Android and adaptable for iOS/web.
- Systems & Features: player progression, monetization (IAP/ads), leaderboards, analytics.
- Multiplayer & Networking: real-time and turn-based systems, matchmaking, latency optimizations.
- AR/VR & Emerging Tech: AR experiences, VR prototypes, and blockchain/NFT integrations on request.
- Publishing & Support: Play Store submission, store listing optimization, post-launch maintenance and updates.
Technology & Tools
I select the best tools for the job, balancing performance with development speed:
- Game engines: Unity, Unreal Engine, GameMaker
- Languages: C#, C++, GML (GameMaker Language)
- Services: Firebase, Play Services, server hosting (custom / third-party), analytics & crash reporting
- Design tools: Photoshop, Illustrator, Blender (for 3D), Spine (2D animation)
Development Process (How I work)
My process is lean, transparent, and client-focused. Typical phases:
- Discovery & Proposal — we define scope, features, target devices, and milestones; you get a clear quote.
- Pre-production — concept art, technical architecture, prototypes for core mechanics.
- Production — iterative development with weekly or bi-weekly builds; you review playable versions often.
- Polish & QA — rigorous testing across devices, performance tuning, and final UX polish.
- Launch & Distribution — I prepare the Play Store build, help with metadata/screenshots, and submit on your behalf.
- Post-launch — updates, bug fixes, analytics monitoring, and optional live ops support.
You’ll always have one direct contact (me). No account managers, no layers — just straightforward progress, fast decisions, and complete ownership.
Sample Project Types (Replace with your real projects/screenshots)
Below are project examples you can use as portfolio placeholders — replace with titles, screenshots, and short case studies when available:
- SpeedStrike (Action Runner) — fast, touch-responsive runner with upgrade systems and leaderboards.
- PuzzleWave (Casual/Puzzle) — levels designed for short sessions, strong retention hooks, ad & IAP monetization.
- CitySim Pro (Simulation) — resource management mechanics, save/load systems, and modular expansion content.
- Legends of Vale (RPG Lite) — character progression, quest system, and in-game economy.
- BrainBoost Kids (Educational) — learning objectives, progress tracking, and child-safe monetization.
- ArenaNet (Multiplayer) — matchmaking, lobby systems, and real-time PvP combat.
Why Clients Choose Me
- Direct collaboration: you talk to the developer building your game.
- Flexible & affordable: competitive pricing without sacrificing quality.
- Rapid iterations: frequent playable builds so you can see progress and give feedback.
- Technical depth: best practices for performance and battery life on Android devices.
- Long-term support: I offer maintenance and feature roadmaps after launch.
Testimonials
(Add real client quotes here — keep them short and specific.)
“Working with [Your Name] was effortless — quick turnaround and a playable alpha within weeks.” — Client A
“We loved the attention to detail and the way our idea turned into an addictive game.” — Client B
Community & Ethics
I believe games should be fun and responsible. I follow best practices for age-appropriate content, privacy (GDPR/CCPA guidance when needed), and safe monetization patterns. I’m also open to collaborations with educators, NGOs, and small studios who want to use games for learning or social good.
Ready to Build?
If you have an idea — big or small — let’s talk. I’ll review your concept and send a clear project plan and quote.
levelupgames.site